AI Insights · Timothy · October 2024
Top Down Games on iOS in Middle East Q3 2024
In Q3 2024, the top down games on iOS in the Middle East saw varying trends in downloads, revenue, and active users, with some games experiencing significant growth in specific metrics.
During the third quarter of 2024, several top down games on iOS in the Middle East showcased distinct performance trends across downloads, revenue, and active users.
Whiteout Survival from Century Games Pte. Ltd. witnessed an impressive peak in weekly revenue at approximately $1.1M in early September. However, its weekly downloads showed a downward trend from around 88.9K in early July to about 44K by the end of September. Despite this, the game maintained a stable base of weekly active users, hovering between 300K and 350K throughout the quarter.
Yalla Ludo - Ludo&Domino by Yalla Technology FZ-LLC experienced fluctuations in weekly revenue, with a notable increase to $532K in late August. The game's weekly downloads saw a gradual decline from over 20K in early July to about 12.1K by the end of September. Active user engagement remained strong, peaking at 432K at the end of July, before settling down to approximately 296K at the close of the quarter.
Ludo STAR from Gameberry Labs maintained a steady revenue stream, peaking at $267K in late July. Downloads saw a downward trend, starting at 37.4K in early July and dropping to 18.1K by the end of September. The game retained a robust active user base, consistently around the 400K mark, showcasing strong player retention.
Brawl Stars by Supercell demonstrated stable weekly revenue, beginning at $232K in early July and closing the quarter with $214K. The game's weekly downloads showed modest fluctuations, starting at 27.9K and ending the quarter at approximately 19.5K. Active user numbers remained relatively consistent, fluctuating around 380K, indicating a dedicated player base.
Texas Hold'em Poker: Pokerist from KamaGames had a steady revenue flow with a peak of $198K at the end of September. Weekly downloads were low compared to other games, starting at 2.7K and ending the quarter with a slight increase to 2.7K. Active user engagement was stable, with numbers ranging from 6K to 8K throughout the quarter.
These insights, based on data from Sensor Tower, highlight the dynamic nature of the gaming market in the Middle East. For more detailed analytics and trends, visit Sensor Tower.